It's pretty clear that the plot needed some extra room to breathe, and that the game clearly originally had more than 2 dungeons. You're just hanging out, doing your thing, and suddenly summer is over at the same time they introduce the "plot." The story doesn't seem to flow in a coherent way, and it ends so abruptly. I was really looking forward to this game to be a fresh air in hybrid romance sim/RPG/dungeoning genre :( I probably will hold out for now and wait for future updates. Oof, so it's very obvious that there's some cut/unfinished content huh. You're unlikely to have maxed out even a single relationship by the time you complete both dungeons, forcing you put the main story on hold and do a bunch of grinding right when there's ostensibly urgent stuff going on, at least if you want to finish out any of the character-specific stories. Originally posted by David J Prokopetz:Yeah, the game really strongly feels like a third non-endgame dungeon got dropped at some point. If you look at the number of relationship points you get from dungeon crawling and compare it to the number you'd need to actually advance those relationships without doing a lot of repetitive grinding, it looks like the math assumes that there's about 50% more dungeon-crawling content in the game than there actually is, which squares with the idea that a third non-endgame dungeon is currently missing. Yeah, the game really strongly feels like a third non-endgame dungeon got dropped at some point.Įven beyond the fact that the Kickstarter page talks about a third dungeon (and it would be disingenuous if it were talking about the endgame dungeon, as that's only a single room), and that the preview material seems to contain a whole dungeon tileset that's nowhere to be seen in the published game, the resource economy of the core gameplay loop feels unbalanced.
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