![]() In case it’s important for you, SideStore is a direct fork from AltStore. Untethered means computer is no longer required to install or refresh the sideloaded apps (however as a caveat, you will still need a computer at least for the initial setup, until SideStore is up and running on your iPhone). In short, SideStore is an untethered version of AltStore. If you find this article / content inside is already obsolete, do let me know by commenting on the comment section below so that I can update the article to reflect the latest process/news.For other interesting articles, check it out here Raspberry Pi, Linux, Windows, Xbox, PS5, Nintendo Switch, other gaming, iOS, Tech or more at JILAXZONE.This tutorial though intended for iPhone, but works the same for iPad.No jailbreak nor any forms of subscriptions is required.This tutorial detailed the steps to install SideStore to enable untethered sideloading of apps. ![]()
0 Comments
![]() ![]() ![]() ![]() It's pretty clear that the plot needed some extra room to breathe, and that the game clearly originally had more than 2 dungeons. You're just hanging out, doing your thing, and suddenly summer is over at the same time they introduce the "plot." The story doesn't seem to flow in a coherent way, and it ends so abruptly. I was really looking forward to this game to be a fresh air in hybrid romance sim/RPG/dungeoning genre :( I probably will hold out for now and wait for future updates. Oof, so it's very obvious that there's some cut/unfinished content huh. You're unlikely to have maxed out even a single relationship by the time you complete both dungeons, forcing you put the main story on hold and do a bunch of grinding right when there's ostensibly urgent stuff going on, at least if you want to finish out any of the character-specific stories. Originally posted by David J Prokopetz:Yeah, the game really strongly feels like a third non-endgame dungeon got dropped at some point. If you look at the number of relationship points you get from dungeon crawling and compare it to the number you'd need to actually advance those relationships without doing a lot of repetitive grinding, it looks like the math assumes that there's about 50% more dungeon-crawling content in the game than there actually is, which squares with the idea that a third non-endgame dungeon is currently missing. ![]() Yeah, the game really strongly feels like a third non-endgame dungeon got dropped at some point.Įven beyond the fact that the Kickstarter page talks about a third dungeon (and it would be disingenuous if it were talking about the endgame dungeon, as that's only a single room), and that the preview material seems to contain a whole dungeon tileset that's nowhere to be seen in the published game, the resource economy of the core gameplay loop feels unbalanced. ![]() |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |